2.6 Instructional Design
Candidates model and facilitate the effective use of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences. (PSC 2.6/ISTE 2f)
Artifact:
Click on the image to access the WebQuest.
Reflection:
The artifact that I am using for Standard 2.6 is the Multimedia Design Project/WebQuest assignment created for ITEC 7445. The purpose of the WebQuest was to create a student centered, standards based, technologically enhanced leaning experience incorporating universal design for learning principals. I created and developed the Where in the World is? WebQuest for middle school students.
Standard 2.6: Instructional Design, established the expectations for the demonstration of the ability to model and facilitate the effective use of research-based best practices in instructional design. There Where in the World Is? WebQuest is a student-centered, technology-enhance adventure where students first are hooked with the famous Where in the World is Carmen Sandiego? song. Then they interact with the Google Tour I created. At the end of the Google Tour, the students guess who the explorer was that I provided hints for. The Google Tour includes an interactive map that displays the journey of an explorer across the ocean and stopping at various ports of call. Embedded in the Google Tour are images and descriptions to facilitate students guessing who the explorer is. Students are then provided with the opportunity to select their own explorer who will for the basis for their own Google Tour. During the WebQuest, I included a video modeling how to use various resources and to facilitate the creation of the students’ Google Tour creation. I provide scaffolded steps for students and an audio overview for each student to support the research-based best practices Universal Design for Learning (UDL) principles. Also included in the WebQuest are multiple opportunities to support personalized learning or student choice. Students can decide which explorer they wish to research and which locations they wish to include on the Google Tour. Students then post their finished Google Tour to the class Padlet. Students then get to go on their classmate’s Google Tour and finish by guessing who the Tour is about.
During the this experience I learned how to create a Multimedia Design Project based on UDL principles. This process allowed me the opportunity to research how to merge content I love, Geography with emerging technology I love, Google Tour and Padlet. During the creation of the Where in the World is WebQuest I learned how to embed a video into a webpage, incorporate audio descriptors, and create a teacher resource page on the WebQuest. How would I improve the quality of the WebQuest? I would have stakeholders, such as a few students, complete the WebQuest provide me feedback on relevant improvements prior to going active.
The work that went into creating the artifact impacted faculty development and student learning. I shared the WebQuest with colleagues in various districts for feedback and they had never heard of Google Tour Builder. An opportunity was then created for me to share with them a new skill and the various educational uses for GoogleTour Builder. The Where in the World Is? WebQuest also enhanced student learning by providing them with a chance to use critical thinking skills and multiple technological skills. The impact on student learning can be assessed by a teacher created rubric, assessments in the LMS, and standards-based benchmarks.
Rapp, W. H. (2014). Universal Design for Learning in Action : 100 Ways to Teach All Learners. Rochester, New York: Brookes Publishing. Retrieved from http://search.ebscohost.com.proxy.kennesaw.edu/login.aspx?direct=true&db=nlebk&AN=654554&site=eds-live&scope=site
Standard 2.6: Instructional Design, established the expectations for the demonstration of the ability to model and facilitate the effective use of research-based best practices in instructional design. There Where in the World Is? WebQuest is a student-centered, technology-enhance adventure where students first are hooked with the famous Where in the World is Carmen Sandiego? song. Then they interact with the Google Tour I created. At the end of the Google Tour, the students guess who the explorer was that I provided hints for. The Google Tour includes an interactive map that displays the journey of an explorer across the ocean and stopping at various ports of call. Embedded in the Google Tour are images and descriptions to facilitate students guessing who the explorer is. Students are then provided with the opportunity to select their own explorer who will for the basis for their own Google Tour. During the WebQuest, I included a video modeling how to use various resources and to facilitate the creation of the students’ Google Tour creation. I provide scaffolded steps for students and an audio overview for each student to support the research-based best practices Universal Design for Learning (UDL) principles. Also included in the WebQuest are multiple opportunities to support personalized learning or student choice. Students can decide which explorer they wish to research and which locations they wish to include on the Google Tour. Students then post their finished Google Tour to the class Padlet. Students then get to go on their classmate’s Google Tour and finish by guessing who the Tour is about.
During the this experience I learned how to create a Multimedia Design Project based on UDL principles. This process allowed me the opportunity to research how to merge content I love, Geography with emerging technology I love, Google Tour and Padlet. During the creation of the Where in the World is WebQuest I learned how to embed a video into a webpage, incorporate audio descriptors, and create a teacher resource page on the WebQuest. How would I improve the quality of the WebQuest? I would have stakeholders, such as a few students, complete the WebQuest provide me feedback on relevant improvements prior to going active.
The work that went into creating the artifact impacted faculty development and student learning. I shared the WebQuest with colleagues in various districts for feedback and they had never heard of Google Tour Builder. An opportunity was then created for me to share with them a new skill and the various educational uses for GoogleTour Builder. The Where in the World Is? WebQuest also enhanced student learning by providing them with a chance to use critical thinking skills and multiple technological skills. The impact on student learning can be assessed by a teacher created rubric, assessments in the LMS, and standards-based benchmarks.
Rapp, W. H. (2014). Universal Design for Learning in Action : 100 Ways to Teach All Learners. Rochester, New York: Brookes Publishing. Retrieved from http://search.ebscohost.com.proxy.kennesaw.edu/login.aspx?direct=true&db=nlebk&AN=654554&site=eds-live&scope=site